![]() ![]() Target type restrictions and resistances have been normalised as follows: ![]() Seidstone: increased base duration from 20 -> 40 seconds. Electrosphere: reduced base damage from 65 -> 55 (mana cost scaled down accordingly). Cyclonic Rift: fixed model glitch that caused the storm portals to become permanently invisible. (The old version can still be obtained using the console or legacy chest under the name "Third Era Apocalypse".) Reworked Apocalypse: now summons fire, frost and shock entities that attack a single target. While every scripted spell or effect is affected by high script latency (delayed damage, Frozen Orb shooting ice bolts even after it dissipates, Twister causing jittery ragdoll movement, illusory clones being hostile for a moment, etc), any script delays or stack dumps should never leave the game in an unrecoverable state, which includes killing the player. The problem with Apocalypse was that it was not resistant to high script latency conditions, causing the player to fall to their death, even if Apocalypse itself imposed a fairly low script load. Corpse Explosion: no longer erroneously costs two Vancian Magic slots changed damage from 100 -> 40% of the corpse's maximum Health (so detonating badder enemies deals more damage) improved animation courtesy of Sacrosanct. Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what. (It is a tank, so amplifying your spells while dealing little damage itself seems like a good idea. Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%. The problem was that self damage scaled with difficulty and there was no clean way to make it not so without causing it to scale with conjuration duration, etc.) (Instead of draining 20 Health per second, now drains 15 Stamina per second. Reworked Flesh of My Flesh -> Azure Reconstruction. Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible increased pull chance from 20% per second -> 25% per second. Wait, people didn't notice that Tumble Magnet was invisible? :( German Author: EnaiSiaion DV Nahkin StevrocksĪpocalypse Spell Package - TRADUZIONE IN ITALIANO Turkish Author: The Synod Translation TeamĪpocalypse - Magic of Skyrim TRADUZIONE ITAĪpocalypse - Magic of Skyrim Deutsch German Translations available on the Nexus Language
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